Starting from the girl at the very top and clock-wise:, and Mitsumete Knight (みつめてナイト, Mitsumete Naito, lit. « Admire Knight », « Gazing Knight ») is a 1997 on 1, made by in cooperation with. Of Konami's smash hit, it uses the same game engine and most of its successful mechanics, but with several twists.
First, Mitsumete Knight is set, not in a high school setting, but in an odd hybrid medieval/fantasy setting, where you play as an Asian who has emigrated to Dolphan Kingdom as a mercenary, to win the war the country is engaged against its neighbour country, the Dukedom of Procchia. Thus, your goals are twofold: gaining the 'Holy Knight' title, which will open you the roads towards fame and nobility, by helping Dolphan win the war and accomplishing heroic deeds; and winning the heart of one of the local ladies you'll be meeting during the 3 years the game spans. Second, while the dating part of the game is basically the same as in (meet girls, date them, please them, see special events and fight off rumors), Mitsumete Knight was the precursor of the future Tokimeki Memorial games (as it was released between Tokimemo 1 and Tokimemo 2) for an easier management of the girls, introducing several prototype ideas, the most notable being the replacement of the bombing system for a much-easier-to-deal-with Uneasiness Gauge and a MUCH lower frequency of rumor spreading.
These ideas favor a more girl storyline specific challenge, a type of challenge Tokimeki Memorial 2 would focus on with great success. Third, the stats management is slightly different as well. Unlike Tokimemo 1, your character is under a Level-up system, and your stats will only increase during one; however, this gives you more flexibility in your stats' management, as you're not limited to use one command between two level-ups, allowing you to counter-balance stat-drops of a command by using an opposing-effect command, all while retaining the stat increases of both. Fourth, the fighting part is more elaborate than in. The war battles are divided in two parts: one where you command a battalion made of Cavalry, Infantry and Archers fighting an enemy corps, in a style; then, you get to fight one of the enemy Generals in a one-on-one battle.
Other one-on-one fights outside the war battles will occur, so make sure to have enough HP at all times, otherwise you'll be good for spending a week at the Hospital! And fifth and probably the most important aspect of the game, since war is a major part of the storyline, Mistumete Knight has a radically different mood compared to the setting of. Indeed, this setting is a, with Dolphan Kingdom ruled by xenophobic who abide by the and mottos; war is depicted as gloomy and, and. Yes, such an unusual thing for a, and this is one of the game's biggest strengths:, down to the type of blood you choose at the beginning of the game, several girls and main characters can die. The girls' storylines are often rich and story-driven, with regular and moments, very much unlike Tokimemo; yet, despite all this, the game also has lots of and moments., and have a lot more interaction between them than in most Tokimeki Memorial games. All in all, an excellent game victim of a bad combo of by the more successful Tokimeki Memorial series, and. Knowledge of Japanese is pretty much needed to enjoy the rich storyline too, as the game is Japanese-only and has no.
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For the note, Mitsumete Knight was followed by Mitsumete Knight R: Daibouken Hen, an RPG game which bears more similarities with than with, where you play as a Captain leading a in a quest for a which would cure the King. During the quest, you'll be able to try and win the heart of one of the 5 heroines. Has a, and a.
Please add character-specific tropes in the Character Sheet, unless they apply to several characters or can fit in the main article fine.